Game artificial intelligence

Results: 615



#Item
471Georgios N. Yannakakis / Macroeconomic model / Affective computing / Nintendo DS / Design / Computer hardware / Mind / Artificial intelligence / Dynamic game difficulty balancing / Game design

Feature Analysis for Modeling Game Content Quality Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract— One promising avenue towards increasing player entertainment for individ

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
472Information science / Artificial intelligence / Game artificial intelligence / Human–computer interaction / Computational science / Infographics / Treemapping / Science

Treemaps for Search-Tree Visualization R´emi Coulom July, 2002 Abstract Large Alpha-Beta search trees generated by game-playing programs are hard to represent graphically. This paper describes how treemaps can be applie

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Source URL: remi.coulom.free.fr

Language: English - Date: 2002-12-14 15:25:15
473Human behavior / Gameplay / Game / Video game / Artificial intelligence / Procedural generation / Computer chess / Game theory / Computer Go / Game design / Leisure / Design

Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark

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Source URL: julian.togelius.com

Language: English - Date: 2014-03-03 06:16:52
474Game theory / Combinatorial game theory / Mathematical games / Game artificial intelligence / Solved game / Qubic / Jonathan Schaeffer / Zero–sum game / Game tree / Games / Mathematics / Abstract strategy games

On Solving Pentago Betrachtung der Lösbarkeit des Spiels Pentago Bachelor-Thesis von Niklas Büscher aus Münster Mai[removed]Fachbereich Informatik

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Source URL: www.ke.tu-darmstadt.de

Language: English - Date: 2012-01-01 05:29:21
475Game theory / Game design / Nomic / Categorical imperative / Deontological ethics / Artificial intelligence / Magic / Game mechanics / Utilitarianism / Ethics / Gaming / Philosophy

A Procedural Critique of Deontological Reasoning Julian Togelius Center for Computer Games Research IT University of Copenhagen Rued Langgaards Vej 7

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
476Philosophy of artificial intelligence / Computational neuroscience / Knowledge / Technology / Human–computer interaction / Turing test / Applications of artificial intelligence / IEEE Conference on Computational Intelligence and Games / Mario / Video game development / Artificial intelligence / Science

The Mario AI Championship 2009–2012 Julian Togelius, Noor Shaker, Sergey Karakovskiy and Georgios N. Yannakakis Abstract We give a brief overview of the Mario AI Championship, a series of competitions based on an open

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Source URL: julian.togelius.com

Language: English - Date: 2013-10-12 09:27:28
477Windows games / Game design / Philosophy of mind / Procedural generation / Georgios N. Yannakakis / Affective computing / Gameplay / Affect / Artificial intelligence / Feeling / Software / Mind

1 Experience-Driven Procedural Content Generation Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract—Procedural content generation (PCG) is an increasingly important area of technology wi

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
478Genetic algorithms / Mathematics / Artificial intelligence / Mathematical optimization / Computer art / Evolutionary art / Interactive evolutionary computation / Georgios N. Yannakakis / Aesthetics / Evolutionary algorithms / Applied mathematics / Cybernetics

Optimizing visual properties of game content through neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius Center for Computer Games Research Rued Langaards Vej[removed]Copenhagen, Denmark

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
479Game design / Georgios N. Yannakakis / Dynamic game difficulty balancing / Platform games / Video game development / Mario / Level / Super Mario Bros. / Artificial intelligence / Games / Digital media / Electronic games

Towards Automatic Personalized Content Generation for Platform Games Noor Shaker, Georgios Yannakakis and Julian Togelius Center of Computer Games Research IT University of Copenhagen, Copenhagen, Denmark {nosh, yannakak

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
480Arcade games / Side-scrolling video games / Mario / Super Mario Bros. / Recurring enemies in the Mario series / Game controller / Platform game / Artificial intelligence / Super Mario Bros. 3 / Games / Digital media / Electronic games

The Mario AI Benchmark and Competitions Sergey Karakovskiy and Julian Togelius Abstract—This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques d

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
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